Game Development Reference
In-Depth Information
Montell Bennet is earnest, easily riled and easily wrong-footed in conversation
Question 1
Bad Response
Normal Response
Good Response
Opening Line
Journalist: This is your
biggest fight yet. So how're
the nerves holding up?
Exchange 1
Player: I dunno...I
Player: I got a lot of respect
Player: Nervous? You
for Montell, but don't feel
serious? I'm King Kong and
I'm feeling on song!
Montell: Let's hope you
Montell: You'd better have
Crowd laughs.
punch better than you
a dump truck's worth, kid. I
play for keeps!
Exchange 2
Player: Most nerve-
Player: See Montell's got an
wracking thing about
Achilles heel; runs from his
Montell's his agent!
toes to his nose.
Montell: This conference Montell: And even she can
Crowd laughs.
started yet?
send your loud mouth
Exchange 3
Player: You readly for
Player: You ready for me,
Player: Monty's just a
me...I mean...ready - I
Monty? I mean you really
teddybear - so I'm just
meant ready...for me.
gonna tickle him under his
chin a couple times.
Crowd laughs.
Montell: Yeah, I'm ready.
Crowd laughs.
Montell: (laughs)
Montell: Oh yeah?
Larry Easton: Next
Tab l e 8 . 2 . The first exchange from one of the trash-talk games in Don King Presents Prizefighter .
Eventually a consensus was reached that rags to riches worked as a boxing story
because no other kind of story was as good a fit with the success paradigm that a
sports world offered, especially boxing. As the player progressed, got better, and took
on more serious competition, that was, in its own right, a story—a shift from one
state of affairs to another. Therefore, we decided to hook the story to the clear shape
the paradigm of “from zero to hero” that the sport itself already provided for us.
At this stage, the writers set about working with the designers on the game struc-
ture. Again, this game might defy expectations, when you think there must be no
real complication to the structure of a fighting game—win and you progress, fail and
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