Game Development Reference
Figure F.2. A partial screen of text, with image. Notice the scroll bar at the right of the screen,
which allows for larger blocks of text. As with games on other platforms, though, scrollable
text is seldom an ideal solution. Detective Puzzles c
2006 Reaxion Corp.
Figure F.3. Dialogue may be restricted to a small area at the bottom of the screen, as here, and
accompanied by a character graphic. Only one character's speech may be presented per screen,
since displaying two character graphics would leave next to no space for the actual text. Long
conversations become tedious to click through, so conversations should be kept down to two
to three speeches per character. Houdini's Infinite Escapes c
2008 PressOK Entertainment.