Game Development Reference
Appendix for Chapter 16
E.1 Casual Game Wireframe
On the following page is a very simple example of a wireframe of a fictional shooter game with
a story. You can be as simple or as elaborate as you like with the construction of the wireframe;
use it to map out every screen and every word of copy, or just the general flow, as I've done
The main idea with this is to document how much copy is needed, in what order, and
how it affects the user's experience within the game. A valuable exercise is to print each frame
out on a separate piece of paper and flip through them as if they were screens already made.
Ask yourself: could I remove this page and the game still work?