Game Development Reference
In-Depth Information
9. Wo r l d s Apa r t (Suzanne Britton)
10. Anchorhead (Michael Gentry)
Here's my own B-list of games that come to mind.
1. Muse: An Autumn Romance (Christopher Huang)
2. The Moonlit Tower (Yoon Ha Lee)
3. Ad Verbum (Nick Montfort)
4. The Edifice (Lucian P. Smith)
5. Savoir Faire (Emily Short)
6. Bad Machine (Dan Shiovitz)
7. Whom the Telling Changed (Aaron Reed)
8. Lost Pig (Admiral Jota)
9. Fallacy of Dawn (Robb Sherwin)
10. Babel (Ian Finley)
11. Rematch (Andrew Pontious)
12. Aisle (Sam Barlow)
Playing these games will give you a taste of the modern era of IF and the kinds of
writing and storytelling (and yes, puzzle design) that have excited the most dedicated
IF players and authors for the past decade. IF is starting to grow beyond serving just
its own community, though, and now is a perfect time for an infusion of new ideas
and new authors who will continue the growth and experimentation.
19.8 Go for It
Of course, the field is wide open in terms of storytelling possibilities for IF. You
are, of course, encouraged to write whatever you want and make it work as IF. All
genres are up for grabs, not just fantasy, science fiction, or horror. I've been thinking
for a while that nobody's done a cracking good IF courtroom drama, even though
the tropes of that—investigation, assembling evidence, and interrogating witnesses
on the stand—seem like they'd translate well. A friend and I have been talking for
a while now about making an IF game resembling the farcical adventures of the
P. G. Wodehouse characters Jeeves and Wooster. My first game was in essence an
historical fiction whose setting was the MGM film studio where the Marx Brothers
were making their first movie in 1935. People have written psychological dramas and
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