Game Development Reference
Figure 13.4. Flowcharts representing the different ways in which you can sequence your game.
just make sure you haven't created any situations where a player is tasked to find a
certain character he'll never find since the plot saw him killed off already.
Whether you'll be required to conceive of these secondary objectives or not depends on the type
of team you're working in. If you're the one doing it, though, remember when doing so that
secondary quests are typically less important than main ones, so make sure to tone down the
complexity of what you come up with so that all of it stays relatively implementable. No matter
what the case is, you will still need to place them in the game vis-a-vis the story.
Figure 13.4 shows two ways you can represent the different methods to sequence
your game, and Figure 13.5 shows a hybrid method.