Game Development Reference
In-Depth Information
Skull.Talk(“I'd weep if I had any tear ducts...”);
SkullVar.SkullRock = true;
// go to the second branch of dialogue
else if(Selected==10) //Exit
if(!SkullVar.Moved) Scout.ForceTalkAnim(“actors\scout\rr\talkup.sprite”);
Scout.Talk(“I'll be seeing you.”);
Skull.Talk(“Okay, bye. Don't forget to come back soon.”);
Loop = false; // we want to end the dialogue
Search Nedrilad ::

Custom Search