Game Development Reference
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Skull.Talk(“I'd weep if I had any tear ducts...”);
SkullVar.SkullRock = true;
// go to the second branch of dialogue
//SkullTalk2();
}
else if(Selected==10) //Exit
{
if(!SkullVar.Moved) Scout.ForceTalkAnim(“actors\scout\rr\talkup.sprite”);
Scout.Talk(“I'll be seeing you.”);
Skull.ForceTalkAnim(“sprites\Skull\talk.sprite”);
Skull.Talk(“Okay, bye. Don't forget to come back soon.”);
Loop = false; // we want to end the dialogue
}
}
}
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