Game Development Reference
In-Depth Information
Skull.ForceTalkAnim(“sprites\Skull\talk.sprite”);
Skull.Talk(“It's not as if I can just walk away and get another job.”);
Skull.ForceTalkAnim(“sprites\Skull\talk.sprite”);
Skull.Talk(“When a skull doesn't even have the rest of his skeleton with
him, career options are severely limited.”);
if(!SkullVar.Moved) Scout.ForceTalkAnim(“actors\scout\rr\talkup.sprite”);
Scout.Talk(“Talk a lot, don't you?”);
Skull.ForceTalkAnim(“sprites\Skull\talk.sprite”);
Skull.Talk(“It's the sheer and utter boredom - I haven't had a decent
conversation in forty three years.”);
Skull.ForceTalkAnim(“sprites\Skull\talk.sprite”);
Skull.Talk(“Listen, you won't tell anyone that I mentioned the treasure,
will you?”);
SkullVar.Pole = true;
}
else if(Selected==3) //Skull Rock
{
if(!SkullVar.Moved) Scout.ForceTalkAnim(“actors\scout\rr\talkup.sprite”);
Scout.Talk(“What can you tell me about Skull Rock?”);
Skull.ForceTalkAnim(“sprites\Skull\talk.sprite”);
Skull.Talk(“Not very much, I'm afraid. I've never even seen it.”);
if(!SkullVar.Moved) Scout.ForceTalkAnim(“actors\scout\rr\talkup.sprite”);
Scout.Talk(“Why, because you don't have any eyes?”);
Skull.ForceTalkAnim(“sprites\Skull\talk.sprite”);
Skull.Talk(“No, I can see you just fine.”);
if(!SkullVar.Moved) Scout.ForceTalkAnim(“actors\scout\rr\talkup.sprite”);
Scout.Talk(“Weird, that...”);
Skull.ForceTalkAnim(“sprites\Skull\talk.sprite”);
Skull.Talk(“Ever since I was placed here I've been facing in the same
direction.”);
Skull.ForceTalkAnim(“sprites\Skull\talk.sprite”);
Skull.Talk(“And the local monkeys are really awful - telling me how
beautiful the view is and how wonderful the sun looks as it sets over the
sea.”);
if(!SkullVar.Moved) Scout.ForceTalkAnim(“actors\scout\rr\talkup.sprite”);
Scout.Talk(“Now, don't get upset.”);
Skull.ForceTalkAnim(“sprites\Skull\talk.sprite”);
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