Game Development Reference
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Scout.Talk(“It's something embarrassing, isn't it?”);
Skull.ForceTalkAnim(“sprites\Skull\talk.sprite”);
Skull.Talk(“Not at all! It's, er... Cutthroat Jake! Yes.”);
if(!SkullVar.Moved) Scout.ForceTalkAnim(“actors\scout\rr\talkup.
sprite”);
Scout.Talk(“You just made that up.”);
Skull.ForceTalkAnim(“sprites\Skull\talk.sprite”);
Skull.Talk(“No I didn't!”);
Skull.ForceTalkAnim(“sprites\Skull\talk.sprite”);
Skull.Talk(“You can call me Jake if you like.”);
SkullVar.Name = true;
Skull.Caption = “Jake”;
}
if ((BlinkyVar.Nigel)&&(!SkullVar.Nigel))
{
if(!SkullVar.Moved) Scout.ForceTalkAnim(“actors\scout\rr\talkup.
sprite”);
Scout.Talk(“That mouse over there...”);
Skull.ForceTalkAnim(“sprites\Skull\talk.sprite”);
Skull.Talk(“I hate that mouse. Do you have any idea what he did to
me?”);
if(!SkullVar.Moved) Scout.ForceTalkAnim(“actors\scout\rr\talkup.
sprite”);
Scout.Talk(“I...”);
Skull.ForceTalkAnim(“sprites\Skull\talk.sprite”);
Skull.Talk(“He had the audacity to build a nest in my eye socket.”);
Skull.ForceTalkAnim(“sprites\Skull\talk.sprite”);
Skull.Talk(“I was only able to drive him out by whistling for six hours
straight.”);
Skull.ForceTalkAnim(“sprites\Skull\talk.sprite”);
Skull.Talk(“Do you realise how difficult that is when you don't have
any lips...?”);
if(!SkullVar.Moved) Scout.ForceTalkAnim(“actors\scout\rr\talkup.
sprite”);
Scout.Talk(“The mouse told me your real name is Nigel.”);
Skull.ForceTalkAnim(“sprites\Skull\talk.sprite”);
Skull.Talk(“Well...”);
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