Game Development Reference
Two moderate sized rocks lie on the ground to one side. (??)
A log lies on the ground.
Lying against the rocks is an old skeleton.
A beautiful stretch of beach with a waterfall at one end and a rocky
promontory at the other.
A path leads off to The Valley.
A large crab stands guard at the end of the path.
A hole to one side of the crab serves as its hiding place.
A number of different sized rocks lie near a rock pool.
Skull Rock 2
The skull fills the height of the screen with only the top few steps
visible at the bottom of the screen.
The steps lead down to The Valley.
The entrance to Skull Rock is barred by a heavy iron bars.
To one side of the entrance is a torch.
To the other side is the balance puzzle.
This section details the walkthrough logic for the section. It does not include
all incidental interactions that may be added but are not required for
completion of the section. Incidental interactions will be completed once the
artwork has been finalised.
Opening cut scene
We fade up to find that Scout is emerging from the darkness of jungle-like
trees. It's a moonlit night, but the light doesn't penetrate into the depths
of the forest.
A brief voiceover explains how Scout arrived on Skull Island.
There is a hole in a hollow log that lies on the ground. Examine this and
Scout comments that there's something inside, but he can't reach it.
Examine various background objects.
Exit to the Skull Rock 1 location.