Game Development Reference
In-Depth Information
1.
Intro
1.1.
This is a mood-setting location, but also contains some gameplay.
1.2.
A Hollow Log can be interacted with.
1.3.
It contains a Mouse (Blinky) who can be talked to once he is out of
the log. He will also go into the inventory.
1.4.
An exit on the right of the location leads to Skull Rock 1.
2.
Skull Rock 1
2.1.
The location is a long one, horizontally, that scrolls left and right -
Skull Rock can be seen in the background.
2.2.
A Skull has been stuck on top of a pole - it talks.
2.3.
An exit behind and to the right of the skull leads down into The
Valley.
2.4.
An exit to the left of the location leads back to the Intro.
2.5.
An exit to the right of the location leads to Lincoln.
3.
Lincoln's Tree
3.1.
A Monkey (Lincoln) sits up in a tree.
3.2.
A Vine hangs from the tree out of reach from the ground.
3.3.
An exit to the right of the tree leads down into The Valley.
3.4.
An exit on the left of the location leads to Skull Rock 1.
4.
The Valley
4.1.
A ravine with a fast-flowing river cuts the location in half.
4.2.
An old, dead tree stands on the edge of the ravine.
4.3.
A small rise with a large rock on it is in line with the tree.
4.4.
A Monkey (Amber) sits on the rock.
4.5.
Dense growth bars the exit to the Coconut Trees.
4.6.
At the far side of the ravine, Steps lead up to Skull Rock 2.
4.7.
Also, a path leads down to The Beach.
4.8.
An exit on the left leads up to Skull Rock 1.
4.9.
An exit on the right leads up to Lincoln's Tree.
5.
The Coconut Trees
5.1.
A small clearing with rocks on two sides and the ravine on a third.
5.2.
The fourth side is trees and an exit to The Valley.
5.3.
A stand of Coconut trees is set off-centre.
5.4.
A large rock sticks out of the ground beneath the coconut trees.
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