Game Development Reference
In-Depth Information
pages, so it is useful to break it down into manageable chunks organised by
recording session or by actor, matching the organisation of the studio
sessions. As each portion is completed it should be quickly double-checked
and then put to one side in preparation for the next one.
The formatting of the scripts may be a little different from what the actors
are generally used to because it is likely that each line in the scripts will be
tagged with a number in the tools. This is usually a process that takes place
once all the changes have been made and the scripts are locked. Identifying
the lines by number is necessary because each of them will be substituted
when the game is translated. If the tools have been set up with recording and
translating in mind (and it is always worth checking this when you start on
the project) they could be exported into a format that could look something
like the following:
Scene - Edwards
talks to Wilks
[20201]
Edwards:
Hey, Wilks.
// Greeting used every
time
First Time
[20202]
Wilks:
What's up?
[20203]
Edwards:
I heard that you
witnessed the
shooting.
[20204]
Wilks:
That so?
// Nervous, but puts on
brave face
[20205]
Edwards:
Just tell me what
happened!
[20206]
Wilks:
Get lost! I didn't see
nothing!
// Edwards looks angry
- he should have
handled it better
Other times (not
talked to Wilks
about Johnny)
[20207]
Wilks:
I got nothing to say.
Edwards has
talked to Johnny
[20208]
Edwards:
Your friend Johnny
saw you with the
body.
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