Game Development Reference
In-Depth Information
[Mateas05] Mateas, Michael; Stern, Andrew. ''Structuring Content in the Fa¬łade
Interactive Drama Architecture.'' Presented at AIIDE 2005. Available online at
http://www.interactivestory.net/papers/MateasSternAIIDE05.pdf.
[Lazzaro04] Lazzaro, Nicole. ''Why We Play Games: Four Keys to More Emotion
Without Story'' 2004. In lecture, Game Developers Conference 2004, San Jose, CA.
Available online at http://www.xeodesign.com/xeodesign_whyweplaygames.pdf .
[Lazzaro07] Lazzaro, Nicole. ''The 4 Most Important Emotions of Game
Design.'' In lecture, Game Developers Conference 2007, San Francisco, CA.
Slides available online at http://www.xeodesign.com/gdc2007/Lazzaro_GDC07-
100n030607.zip .
[Lazzaro08] Lazzaro, Nicole. ''Halo vs. Facebook: Emotion and the Fun of
Games.'' In lecture, Game Developers Conference 2008, San Francisco, CA.
Slides available online at http://www.xeodesign.com/halo_v_facebook_2008/
halo_vs_facebook_xeodesign_102n033108.zip .
[Mark09] Mark, Dave. Behavioral Mathematics for Game AI , Course Technology
PRT, March, 2009.
[Sanger93] Sanger, George ''The Fatman.'' At an audio roundtable discussion.
1993 Computer Game Developers Conference, Santa Clara, California. Con-
firmed in private e-mail.
[Spector04] Spector, Warren. ''Thief: Deadly Shadows Interview.'' Given at E3
Conference, 2004. Available online at http://gamespot.com/video/528587/
6099282 .
 
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