Game Development Reference
watches, and jewelry. List aspects of the accessories that would take them
frommundane to noteworthy. Why is a plain wedding band different from a
wedding ring with a multi-carat diamond or a pinky ring?
3. Change the Brains state machine transitions for the monster so that they are
influenced by the emotional state of the monster.
4. What emotions does trash in a neighborhood evoke?
[Carlisle04] Carlisle, Phil. ''An AI Approach to Creating an Intelligent Camera
System,'' AI Game Programming Wisdom 2 , edited by Steve Rabin, pp. 179-185.
Charles River Media, 2004.
[Crawford86] Crawford, Chris. International Politics as the Ultimate Global
Game , Microsoft Press, 1986. Available online at http://www.erasmatazz.com/
[Doornbos01] Doornbos, Jamie. ''Those Darn Sims: What Makes Them Tick?'' in
lecture, Game Developers Conference, 2001. Similar material can be found online
[El-Nasr09] Seif El-Nasr, Magy; Vasilakos, Thanos; Rao, Chinmay; Zupko,
Joseph. ''Dynamic Intelligent Lighting for Directing Visual Attention in Inter-
active 3D Scenes,'' IEEE Transactions on Computational Intelligence and AI in
Games , Vol 1, No. 2, 2009.
[Gratch00] Gratch, Jonathan. '' ´ mile: Marshalling Passions in Training and
Education.'' Proceedings of the Fourth International Conference on Intelligent
Agents, Barcelona, Spain. June 2000.
[Gratch01] Gratch, Jonathan; Marsella, Stacy. ''Tears and Fears: Modeling
Emotions and Emotional Behaviors in Synthetic Agents'' Proceedings of the Fifth
International Conference on Autonomous Agents, pp. 278-285. ACMPress, 2001.
Available online at http://people.ict.usc.edu/*gratch/agents01-emotion.pdf.
[Hecker08] Hecker, Chris. ''Structure vs Style.'' In lecture, 2008 Game Devel-
opers Conference, San Francisco, CA. Slides and audio available online at