Game Development Reference
In-Depth Information
References
[Abrash96] Abrash, Michael, ''The Quake Graphics Engine.'' In lecture,
Computer Game Developers Conference, Santa Clara, California, April 2, 1996.
[Lazzaro04] Lazzaro, Nicole, ''Why We Play Games: Four Keys to More
Emotion Without Story.'' XEODesign, Inc., 2004. Available online at http://
www.xeodesign.com/xeodesign_whyweplaygames.pdf . See also http://www
.xeodesign.com/whyweplaygames.html.
 
Search Nedrilad ::




Custom Search