Game Development Reference
In-Depth Information
realistic models of interactions between the user and the manipulated object. In this
scope, it seems necessary to closely link the simulation part of the virtual world and
the haptic loop. Use of intermediate models is just the first step of this collabora-
tion. Several projects of simulation engines dedicated to haptic rendering have been
We did not discuss how to modulate haptic rendering to take into account what the
user feels and how he feels it. However, psychophysical studies lead to perception mod-
els which can be considered while calculating the rendering in order to parameterise
the interaction, improve it and make it more realistic. These aspects are being studied
under various research projects and their result would greatly modify the works on
force feedback in the years to come. It is clear that computer haptics is an emerging dis-
cipline, encompassing various domains of research such as virtual reality, computers,
robotics and psychophysics.
Adachi, Y., Kumano, T. &Ogino, K. (1995) Intermediate representation for stiff virtual objects.
In: IEEE VRAIS'95 . pp. 203-210.
Adams, R. & Hannaford, B. (1998) A two-port framework for the design of unconditionally
stable haptic interfaces. In: IEEE/RSJ International Conference on Intelligent Robots and
Systems . Victoria. pp. 1254-1259.
Astley, O. & Hayward, V. (1997) Real-time finite elements simulation of general visco-elastic
materials for haptic presentation. In: IEEE/RSJ International Conference on Intelligent
Robots and Systems . Grenoble.
Balaniuk, R. (1999) Using fast local modelling to buffer haptic data. In: 4th PHANToM Users
Group Workshop, Boston, MA .
Cavusoglu, M. & Tendisk, F. (2000) Multirate simulation for high fidelity haptic interac-
tions with deformable objects in virtual environments. In: IEEE International Conference
on Robotics and Automation, San Francisco, CA .
Colgate, J., Stanley, M. & Brown, J. (1995) Issues in the haptic display of tool use. In: IEEE/RSJ
International Conference on Intelligent Robots and Systems .
Constantinescu, D., Salcudean, S. & Croft, E. (2003) Haptic feedback using local models of
interaction. In: 11th International Symposium on Haptic Interface for Virtual Environment
and Teleoperator Systems, Los Angeles . pp. 416-421.
Davanne, J., Meseure, P. & Chaillou, C. (2002) Stable haptic interaction in a dynamic vir-
tual environment. In: IEEE/RSJ International Conference on Intelligent Robots and Systems,
Lausanne .
Dworkin, P. & Zelter, D. (1993) A new model for efficient dynamic simulation. In: EURO-
GRAPHICS Workshop on Computer Animation and Simulation , Barcelona . pp. 135-147.
Gregory, A., Lin, M., Gottshalk, S. & Taylor, R. (1999) A framework for fast and accurate
collision detection for haptic interaction. In: IEEE Virtual Reality Conference .
Gregory, A., Mascarenhas, A., Ehmann, S., Lin, M. & Manocha, D. (2000) Six degree-of-
freedom haptic display of polygonal models. In: IEEE Visualization Conference .
Held, M., Klosowski, J. & Mitchell, J. (1995) Evaluation of collision detection methods for
virtual reality fly-throughs. In: Seventh Canadian Conference on Computational Geometry,
Qu├ębec City . pp. 205-210.
Ho, C., Basdogan, C. & Srinivasan, M. (1999) Efficient point-based rendering techniques for
haptic display of virtual objects. Presence , 8 (5), 477-491.
Search Nedrilad ::

Custom Search