Game Development Reference
In-Depth Information
Figure 14.2 Rigid solid: cube
θ 1
θ 2
Figure 14.3 Articulated solid: a bi-pendulum
Figure 14.4 Deformable object: Luxo lamp changing its shape under its own weight. (Illustration:
IRISA/Siames, with permission)
logical that we prefer using the simplest objects (rigid and articulated solids) in virtual
environments rather than the complex ones (for example, viscous fluids). Thus the
focus in the following paragraphs will be on rigid solids that represent manufactured
objects or natural elements.
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