Game Development Reference
In-Depth Information
Maman, D. (1998) Recalage de modèles tridimensionnels sur des images réelles: Application à
la modélisation interactive par des techniques de réalité augmentée. Thèse de doctorat, Ecole
des Mines de Paris, Paris.
Mapes, D. & Moshell, J. (1995) A two-handed interface for object manipulation in virtual
environments. Presence: Teleoperators and Virtual Environments , 4 (4), 403-416.
McMillan, G., Eggelston, R. & Anderson, T. (1997) Nonconventional controls. In: Handbook
of human factors and ergonomics . pp. 729-771.
Mine, M. R., Brooks, F. P., Jr. and Séquin, C. H. (1997) Moving objects in space: Exploiting
proprioception in virtual-environment interaction. In: Whitted, T. (ed.) SIGGRAPH 97 Con-
ference Proceedings, Annual Conference Series . ACM SIGGRAPH, Addison Wesley. ISBN
0-89791-896-7. pp. 19-26.
Olwal, A. & Feiner, S. (2003) The flexible pointer: An interaction technique for selection in
augmented and virtual reality. In: Proceedings of IEEE Virtual Reality Annual International
Symposium .
Paljic, A., Burkhardt, J.-M. & Coquillart, S. (2002) A study of distance of manipulation on the
responsive workbench. In: IPT'2002 Symposium, Orlando, US . pp. 251-258.
Pangaro, G., Maynes-Aminzade, D. & Ishii, H. (2003) The actuated workbench: Computer-
controlled actuation in tabletop tangible interfaces. In: Proceedings of Symposium on User
Interface Software and Technology .
Pierce, J. S., Forsberg, A. S., Conway, M. J., Hong, S., Zeleznik, R. C. & Mine, M. R. (1997)
Image plane interaction techniques in 3d immersive environments. In: Proceedings of the 1997
Symposium on Interactive 3D Graphics . ACM Press. pp. 39-ff.
Pierce, J. S., Stearns, B. C. & Pausch, R. (1999) Voodoo dolls: Seamless interaction at multiple
scales in virtual environments. In: Proceedings of the 1999 Symposium on Interactive 3D
Graphics ACM Press. pp. 141-145.
Poupyrev, I., Billinghurst, M., Weghorst, S. & Ichikawa, T. (1996) The go-go interaction
technique: Non-linear mapping for direct manipulation in VR. In: Proceedings of the ACM
Symposium on User Interface Software and Technology, Papers: Virtual Reality (TechNote)
(1996) . pp. 79-80.
Poupyrev, I., Tomokazu, N. & Weghorst, S. (1998) Virtual notepad: Handwriting in immer-
sive VR. In: Proceedings of Virtual Reality Annual Symposium, 1998, Atlanta, GA, USA .
pp. 126-132.
Poupyrev, I., Weghorst, S., Billinghurst, M. & Ichikawa, T. (1997) A framework and testbed for
studying manipulation techniques for immersive VR. In: Proceedings of the ACM Symposium
on Virtual Reality Software and Technology (VRST-97 ). New York, ACM Press. pp. 21-28.
Poupyrev, I., Weghorst, S. & Fels, S. (2000) Non-isomorphic 3d rotational techniques. In:
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems . ACM
Press. pp. 540-547.
Riecke, B., Schulte-Pelkum, J., Caniard, F. & Bulthoff, H. (2005) Towards lean and elegant
self-motion simulation in virtual reality. In: Proceedings of IEEE VR'2005 .
Schmalstieg, D., Encarnação, L. M. & Szalavári, Z. (1999) Using transparent props for
interaction with the virtual table. In: Symposium on Interactive 3D Graphics . pp. 147-153.
Smith, G., Salzman, T. & Stuerzlinger, W. (1999) 3D scene manipulation with constraints. In:
Virtual and Augmented Architecture . pp. 35-46.
Sternberger, L. & Bechmann, D. (2005) Rapport interne igg lsiit.
Stoakley, R., Conway, M. & Pausch, R. (1995) Virtual reality on a WIM: Interactive worlds in
miniature. In: CHI'95 . pp. 265-272.
Szalavári, Z. & Gervautz, M. The personal interaction panel - a twohanded interface for
augmented reality. In: Proceedings of Eurographics' 97, volume 16-3 . pp. 336-346.
Thorndyke, P. & Hayes-Roth, B. (1982) Differences in spatial knowledge acquired from maps
and navigation. Cognitive Psychology , 14, 560-589.
Search Nedrilad ::

Custom Search