Game Development Reference
In-Depth Information
Different sections of this chapter were written by several authors. The introduction
and the section on observation were written by Philippe Fuchs. The sections on move-
ment, on selection and manipulation and on application control and text input were
written by Sabine Coquillart and Jérôme Grosjean with contributions fromDominique
Bechmann and Ludovic Sternberger. The section on wayfinding was written by Martin
Hachet, with inputs from Florence Tyndiuk.
Asch, S. & Witkin, H. (1948a) Studies in space orientation (I): Perception of the upright with
displaced visual field. Journal of Experimental Psychology , 38, 325-337.
Asch, S. & Witkin, H. (1948b) Studies in space orientation (II): Perception of the upright
with displaced visual field and body titled. Journal of Experimental Psychology , 38,
Bolt, R. A. (1980) Put-that-there: Voice and gesture at the graphics interface. Computer
Graphics , 262-270.
Bordegoni, M. & Hemmje, M. (1993) A dynamic gesture language and graphical feedback for
interaction in a 3D user interface. Computer Graphics Forum , 12 (3), C1-C11.
Bourdot, P., Dromigny, M. & Arnal, L. (1999) Virtual navigation fully controlled by head
tracking. Actes des Rencontres Réalité Virtuelle de Laval .
Bowman, D. & Hodges, L. (1999) Formalizing the design, evaluation, and application of inter-
action techniques for immersive virtual environments. The Journal of Visual Languages and
Computing , 10 (1), 37-53.
Bowman, D., Kruijff, D., LaViola, J. & Poupyrev, I. (2004) 3D User Interfaces, Theory and
Practice . Addison-Wesley.
Bowman, D., Ly, V. & Campbell, C. (2001) Pinch keyboard: Natural text input for immersive
virtual environments. Technical Report TR-01-15, Virginia Tech Department of Computer
Bowman, D. A. & Hodges, L. F. (1997) An evaluation of techniques for grabbing and manip-
ulating remote objects in immersive virtual environments. In: Symposium on Interactive 3D
Graphics . pp. 35-38, 182.
Burkhardt, J., Lourdeaux, D. & Fuchs, P. (1999) Conception d'un système de rv pour la for-
mation des agents de conduite aux opérations en milieu ferroviaire. Proceedings of Actes des
journées Réalité Virtuelle et Cognition .
Coquillart, S., Grosjean, J. & Lécuyer, A. (2000) Interaction et systèmes haptiques. Séminaire
Environnements virtuels à base de projections sur grands écrans, INRIA Rocquencourt .
Coquillart, S. & Wesche, G. (1999) The virtual palette and the virtual remote control panel:
A device and an interaction paradigm for projection based virtual environments. In: IEEE
VR'99 .
Darken, R. & Sibert, J. (1993) A toolset for navigation in virtual environments. In: Proceedings
of ACM User Interface Software and Technology . pp. 157-165.
Darken, R. & Sibert, J. (1996) Navigating in large virtual worlds. The International Journal of
Human-Computer Interaction , 8 (1), 49-72.
Forsberg, A. S., Herndon, K. P. & Zeleznik, R. P. (1996) Aperture based selection for immer-
sive virtual environments. In: ACM Symposium on User Interface Software and Technology .
pp. 95-96.
Forsberg, A., LaViola, J. & Zeleznik, R. (1998) Ergodesk: A framework for two- and three-
dimensional interaction at the activedesk. In: Second International Immersive Projection
Technology Workshop, Ames, Iowa .
Search Nedrilad ::

Custom Search