Game Development Reference
Excerpt from include/cyclone/fgen.h
* A force generator showing a three-component explosion effect.
* This force generator is intended to represent a single
* explosion effect for multiple rigid bodies. The force generator
* can also act as a particle force generator.
class Explosion : public ForceGenerator,
* Tracks how long the explosion has been in operation, used
* for time-sensitive effects.
// ... Other Explosion code as before ...
* This is the peak force for stationary objects in
* the center of the convection chimney. Force calculations
* for this value are the same as for peakConcussionForce.
* The radius of the chimney cylinder in the xz plane.
* The maximum height of the chimney.
* The length of time the convection chimney is active. Typically
* this is the longest effect to be in operation, as the heat
* from the explosion outlives the shockwave and implosion