Game Development Reference
In-Depth Information
There are tradeoffs between different methods and the potential to blend several
together in many cases. One of the most important factors to consider is how the
rendering engine manages objects to decide whether they should be drawn. If your
renderer has a system in place, it would be advisable to try to use or adapt it to save
memory.
The result of the coarse phase is a set of possible contacts that need to be checked
in more detail. We will look at the algorithms needed to perform these checks in the
next chapter.
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