Game Development Reference
In-Depth Information
Fig 2.5 Orthographic projection.
y
3D object's
projection
3D object
z
x
Near Clipping Plane
Screen
Far Clipping Plane
Fig 2.6 Perspective projection.
y
3D object
3D object's
projection
Far
Clipping Plane
z
x
Near
Clipping Plane
(screen)
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