Game Development Reference
In-Depth Information
Fig 8.3 Selecting the screen display resolution of a mobile device in the Unity Editor.
Step 26. Download Chapter Eight/Google Android.3ds and add to the
Project.
Step 27. Drag the Google Android from the Project into the Scene.
Step 28. Double-click on the Google Android in the Hierarchy. The
Scene view will zoom in on it.
Step 29. If the axis gizmo in the top of the Scene is set to ISO, click on
it to set it to Perspective.
Step 30. Select the Main Camera in the Hierarchy. From the main
menu select GameObject > Align with View. This will match the
camera to the Scene orientation. The 3D model will appear in the
small camera preview window.
Step 31. Add a directional light.
Step 32 . Select File > Build & Run to send the app to your mobile.
8.3 Integrating Haptics and External
Motion into Games
The word haptic derives from the Greek meaning “a sense of touch.” In addition
to touching a screen, keyboard, controller, or mouse, computer games suffer
from a lack of touch. Console controllers introduced haptics to games through
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