Game Development Reference
Environments are not just containers, but are processes that change the content
Probably one of the most exciting tasks in creating art assets for a game is
in the designing of the game world. From moulding mountains and placing
trees on a terrain to designing a high-quality building interior the task can
seem enormous and daunting at first. But before diving into the design,
sometimes it is a good idea to sit back and examine the way things are in
the real world—how shadows fall on the ground, how natural vegetation
grows, what clouds look like, and all the little details inside buildings from
stains on the carpet to the emergency exit sign.
When a player is in your game environment it should be the things that
aren't missing that they don't notice that will make it more believable.
For example, a hospital is not a series of corridors painted gray. There are