Game Development Reference
In this workshop you will learn how to turn a flowchart, such as the one
in the previous section, into a skeleton for a game. Each box with menu
options in the flowchart becomes a scene in Unity and the scenes are
linked to each other with buttons.
Step 1. Open Unity and create a new project.
Step 2. The first screen a player sees is the splash screen. This usually
contains some artwork with the name of the game and/or your
company logo. Unity takes care of this initial scene for you. All you need
to do is supply the artwork as a single image file. If you are building for
PC or Mac, Unity supplies the player with a dialog box for setting screen
resolution and other preferences. For other platforms the startup will be
different, for example, for iOS and Android applications, the dialog box
doesn't appear, just the splash screen. If you are using Unity Indie, your
splash image is replaced with the Unity logo.
Step 3. Using Photoshop or a drawing package of your choosing,
create a quick splash image. Make it 256 × 256 in size.
Step 4. Drag the image into the Project in Unity.
Step 5. Select File > Build Settings from the main menu.
Step 6. On the Build Settings window, click on the Player Settings
button at the very bottom of the screen. These settings will appear in
the Inspector as shown in Figure 6.2 .
FIG 6.2 Unity Build Settings and