Game Development Reference
In-Depth Information
FIG 5.22 The Game of Life.
Figure 5.22 . The Unity project for this can be downloaded from Chapter
Five/CellularAutomata.zip .
5.11 Summary
This chapter has given a broad but brief introduction to some of the AI techniques
used in games. There are numerous other AI techniques, such as neural networks
and Bayesian networks, that have not been covered. Many of the topics are
complex mathematically; if you require a deeper understanding of the domain,
there are many good topics available dedicated to the topic.
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