Game Development Reference
scaling the cube that it changes in the Game window accordingly.
You will also notice that values in the Transform part of the Inspector
change too. Move and scale the cube so that you can see it clearly in
the Game window.
Step 12. The color of a GameObject comes from an associated
material. To create a material, click on Create in the Project window
and select Material. New material will appear in the Project window
and, when selected, its properties in the Inspector are as shown in
Figure 1.21 .
Fig 1.21 Creating new material.