Game Development Reference
It is a common first-timer mistake when creating a game environment to
make it detailed and vast without consideration for how game play will be
affected as the frame rate drops. Many cannot understand how such top-
quality AAA titles can run so fast with such intricate landscapes and mind-
blowing special effects, and it is often the game engine that takes the blame.
This is not the case, and this chapter has revealed some of the tricks employed
by professionals to trick the player's perception of the environment.