Game Development Reference
Follow-through refers to actions occurring after and as a result of another
action. For example, in racing games, a common follow-through is when
one car clips another car and it goes spinning out of control. In most
games where you have to blow something up there is bound to be a
follow-through action that removes obstacles from the player's game
Unity Hands On
Step 1. Open the project from the last hands-on session or download
and open Chapter Two/AnimPrinciplesB.zip . We are now going to add a
door that can be blown up with the timed explosive devices. Create a
cube and modify its scale, rotation, and position as necessary to have
it fit one of the doorways in the warehouse as shown in Figure 2.38 .
Rename the cube “Door.”
Fig 2.38 A Cube used as a door.