Game Development Reference
In-Depth Information
diversifying group of “gamers,” this seems unlikely). By understanding the his-
tory we've just discussed and the types of different models that have worked
(or failed) in the past, we'll be better armed to react quickly to future changes
in the marketplace, like the emergence of new platforms, and the continued
increase in players.
The way games were monetized changed as the gamer population of the
Earth increased from a few hundred thousand in the mid-1980s into the millions
by the 1990s and into the hundreds of millions by the first decade of the 21st
century. We've observed a general trend of games getting cheaper as they reach
larger economies of scale. What types of business models might begin to emerge
or become feasible in a world of two billion gamers? Such a world isn't here yet,
but given population and connectivity trends, one can imagine that it might not
be so far off.
The rest of this topic will give you a view of the types of game, feature, and
UI design that can be broadly applied to many of the different hybrid game
models out there as well as to those new models that have not yet come to
light. Going forward, we'll look at some of the reasons to create a social game,
why they have become so popular, and how they are changing the marketplace.
Interview with Richard Garriott: The Three Grand
Eras of Gaming
Richard Garriott, a.k.a. Lord British,
is one of the best-known figures
in the history of computer gam-
ing. He published his first game,
Akalabeth , in 1980, then went on to
create the beloved Ultima series. He
cofounded Origin Systems in 1983
and published the first major MMO,
Ultima Online , in 1997 as part of
Electronic Arts. His second com-
pany, Destination Games, was sold to
Korean MMO developer NCSoft in 2001. He holds a Lifetime achieve-
ment award from the Game Developer Hall of Fame. Richard has trav-
elled to the International Space Station, owns a small part of the moon,
and has visited the wreck of the Titanic . He currently runs Portalarium,
a social game development company in Austin, Texas.
Continued
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