Game Development Reference
In-Depth Information
All of your scripts will be stored in here. You cannot create more
folders within your Classes folder for organizational purposes.
You can however create various packages within UDK to neatly
separate your classes.
3.
Now we need to notify the engine that you'll be adding a new package, or
collection of scripts, and that they should be compiled each time you build the
game. The configuration files stored inside of UDKGame\Config are the ones
which inform the engine of this package. Browse over to that folder and open
the DefaultEngine.ini ile.
4.
Once inside, scroll down to [UnrealEd.EditorEngine] and add the name of
our own game package. It should now read +EditPackages=Tutorial .
 
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