Game Development Reference
In-Depth Information
How to do it...
1.
Start by creating a new class which will be our actual debug menu. Have
it extend from CheatManager . You'll notice that we have this class within
PlayerController . This allows our cheat manager (really, our debug menu)
to capture all of our input commands. It is also a collection of executable functions
capable of performing numerous commands.
class DebugMenu extends CheatManager within
PlayerController;
2.
We also want to keep these organized, so we'll use a struct record type to
do just that.
struct DebugCommand
{
var string CommandName;
var string Command;
};
struct SDebugCommandPage
{
var string PageName;
var array<DebugCommand> PageCommands;
};
3.
We're going to create a number of commands, so let's add the variables for
them as shown in the following code snippet:
var array<SDebugCommandPage> CommandDebugPages;
var int CurrentPage;
var int CurrentIndex;
var bool bShowDebugMenu;
Be sure to add the structs above your variables! Otherwise, the compiler
won't recognize the variables inside as they haven't been created yet.
4.
We need a way to turn our debug menu on and off now, so let's add the following
code snippet:
/*****************************************************************
* Toggles Debug Menu on and off
*****************************************************************/
exec function ToggleDebug()
 
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