Game Development Reference
In-Depth Information
FinalPos.Y = (Offset.Y < 0 && Height != 0) ?
HUDPosition.Y - (Height * ResScaleY) +
(Offset.Y * ResScaleY) :
HUDPosition.Y + (Offset.Y * ResScaleY);
return FinalPos;
}
4. Let's define a few values in our DefaultProperties block.
DefaultProperties
{
....
/** Hit Points */
// Offsets text from bar
HPTextOffset=(X=220,Y=0)
// Text scale
TextScale=0.25
// Font used for the text
TutFont="UI_Fonts.MultiFonts.MF_HudLarge"
....
}
The X value in our offset is what offsets the text from our bar. With X set to 220 ,
it will move the text 220 bars over to the right of our current text position.
5.
Compile the code and take a look.
 
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