Game Development Reference
Begin Object Name=PickupMesh
// Attachment class
18. Next, we want to declare the type of projectile, the type of damage it does, and the
frequency at which it can be fired. Moreover, we want to declare that each shot fired
will only deplete one round from our inventory. We can declare how much ammo the
weapon starts with too.
// Defines the type of fire for each mode
// Damage types
// Not an instant hit weapon, so set to "None"
// How much ammo will each shot use?
// # of ammo gun should start with
// Initial ammo count if weapon is locked
// Max ammo count