Game Development Reference
The current setting of 175 for NavMeshGen_MaxPolyHeight may cause some
issues for us if we use a pawn larger than our default pawn. Let's increase this
value to 300 .
/** This number needs to be larger than the size of your
We need to tell the engine to use our TutScout class instead of the engine's
default Scout class.
In your DefaultEngine.ini , change ScoutClassName=UTGame.UTScout
to ScoutClassName=YourGamePackage.YourScoutClassName .
Go back into the UDK editor, open up our map again, and rebuild paths. You
should now see that our NavMesh's geometry height has increased quite a bit,
extending over the top of our BSP!