Game Development Reference
In-Depth Information
2.
The current setting of 175 for NavMeshGen_MaxPolyHeight may cause some
issues for us if we use a pawn larger than our default pawn. Let's increase this
value to 300 .
/** This number needs to be larger than the size of your
default
pawn
NavMeshGen_MaxPolyHeight=300
We need to tell the engine to use our TutScout class instead of the engine's
default Scout class.
3.
In your DefaultEngine.ini , change ScoutClassName=UTGame.UTScout
to ScoutClassName=YourGamePackage.YourScoutClassName .
4.
Go back into the UDK editor, open up our map again, and rebuild paths. You
should now see that our NavMesh's geometry height has increased quite a bit,
extending over the top of our BSP!
 
Search Nedrilad ::




Custom Search