Game Development Reference
4. Make a wire type in the display property to see the whale, or press the Z key. In
fact, this is not important now, but you can see the limits of our whale. Delete the
cube if you cannot see the whale.
Another screenshot of our virtual sea is as follows:
What just happened?
We have doubled some icebergs close to the start of the game, providing the whale with
a single point of exit ahead of it. We have scaled and rotated the objects to get a beter
contrast with the rest, and finally we have simulated the sea surface line to see how the
objects are placed in the game.
The sea will be dynamic, so we need not worry about it for the ime being. As we said
before, it is just used to simulate the placement of the objects and the surface line.
We can delete it once we have seen our ceiling boundary.