Game Development Reference
In-Depth Information
4. Set Camera1 while you are in the Right view of 3D Viewport . Bring it closer to our
whale. Let's put on the Logic Bricks editor and make the connecions:
5. Add Always as the value for Sensor , and add And as the value for Controllers .
Then, add Edit Object type as the value for Actuators , which you can select it
from the pop-up menu.
6. To see the difference between the two cameras, change the value of Edit object to
Track to , and select whale in the cell object that is empty. Press the 3D buton to
enable the camera if you see that Track is set to whale . Before finishing the blocks,
connect them and press P to see the results.
Search Nedrilad ::

Custom Search