Game Development Reference
Block out a level environment
We can start with something simple, such as standard plaform games with a side view,
so we can get an idea of the journey we must undertake to reach our goal.
If you like plaform games, start by puing the player to the let, so we know where to begin.
Let's put some icebergs in the middle and give an end to the level, such as a door or an arc of
ice the whale must cross. That's the end of the level.
Time for action - creating the scene
Let's put our whale on the right side of the screen, and let's make sure that we are working
on the right lateral view.
Press 3 on the numpad, or select Right from the View menu, as shown in the