Game Development Reference
For this topic, I thought of a simple example for our game. Save the whale! We have drawn
an easy character, a whale. We can create a fast-paced environment with a few icebergs,
varied food of fish and seals, and we can create as many different enemies as we like,
such as sharks, whale hunters, and polluion.
The game can augment its levels of difficulty as we develop our world using different
environments. We can always increase the capability of your character with new
Obviously, this is an example. Feel free to change the game, remake it, create another
completely different character, and provide a gameplay of another gaming genre. There are
thousands of possibiliies, and it's ine if you deviate from our idea. It is important that you
clear your design before you start your game library. That's all.
How to create a library
If we start working with the Blender Game Engine ( BGE ), we must have a library of all of the
objects we use in our game. For example, the basic character, or even the smallest details,
such as the appearance of health levels of our enemies.
On the Internet, we can find plenty of 3D objects, which can be useful for our game. Let's
make sure we use free models and read the instrucions to run the model. Do not forget to
menion the authorship of each object that you download.
Sill, we know that we can open iles in Blender and what needs to be imported. A few lines
in the following secion explain both these ways, step-by-step.
Time for action - downloading models from the Internet
opengameart. org/ , and let's try to search for what is closest to our character.
1. Write sea in the Search box, and choose 3D Art for Art Type , as shown in the