Game Development Reference
In-Depth Information
Summary
We have taken the first step in using the Blender Game Engine. It has not been so hard, has
it? We have learned enough in this chapter, all of the secrets of logic bricks have been shown
to you. You will ind that you will use these same connecions for seing up your irst level of
the game and again in your future projects of Blender Game Engine.
This chapter has covered a lot about the logic brick's world:
We have learned the basics of the interface of Logic Editor. There are three parts
of logic brick: sensors, controllers, and actuators. Each one has a sub-menu
to choose the acion that we want.
We have seen how easy it is to connect them together. Draw a line between
paricular socket-like nodes, we can test all of the connecions, a lot of trials,
and perhaps some errors.
Finally, we finished the whole movement of our player, a simple cube, making
all of the necessary bricks move around, connecing and renaming them for best
comprehensive muliple bricks.
We even play in the same point of view, but later we will change and it will improve
our game.
Now, we are ready to forget the cube and create the character of our video game. If you are
a good 3D modeler, you can choose to create your own character. Or to make it easier, get
free characters from web libraries because you know that you can add this game logic to any
model in Blender (no mater what shape or size it is), and it will move around just like the
cube that we have learned to move!
 
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