Game Development Reference
If you're happy with what you've seen, click on the Start buton again, you can do it
as often as you like.
Change the size of the view in the desired panel by moving the cursor
near the limits of the header menus, moving horizontally and then
You can also press the Ctrl + Up arrow key to get a completely maximized
view (be sure you click on the 3D View panel before doing so).
What just happened?
Great! You just accomplished the three parts of logic bricks, and there is a connecion among
them. Let's review how to do that and we will be ready to understand the parts!
The Keyboard sensor is for detecing keyboard input. The irst blank cell is for single
key presses. We pressed the D Key, or the Right arrow key, to move in the x axis of
our cube. Sensors are grouped by objects, with every selected object appearing in
a list and under each object are its sensors. It is possible to filter them if we check/
uncheck which sensors are viewed. We can select which sensors to be viewed from
the following opions:
Sel : Shows all of the selected objects' sensors
Act : Shows only the acive objects' sensors
Link : Shows the sensors which have a link to a controller
State : Shows only those sensors connected to a controller
of the current state
But for the moment, let us leave them as they are.
The controllers are the bricks that collect data sent by the sensors.
The actuators iniiate their funcions when they get a posiive pulse from one
(or more) of their controllers. They set an object into moion, for example, rotaion.
Simple Moion applies moions in our cube without fricions. If we need
a character with resistance, we need to choose Servo Control , which consists of
a servo controller that adjusts the force on the object in order to achieve a given
speed, and hence the name Servo Control . For the moment, Simple Moion is right.