Game Development Reference
In-Depth Information
Things You Need to Know
The Blender Game Engine ( BGE ) is one of the most interesing parts of Blender.
This topic will help you to get started and make games by modeling low poly
objects and animated interacive characters, and use them in the Game Engine
with basic controls and more. To learn the BGE, you'll need to learn a Node
Editor which provides you with an easy-to-use visual interface (logic blocks)
to design games without requiring any knowledge of programming.
The Node Editor has a visual way to set up Composite and show the results. Logic blocks can
be connected, which together allows you to create visually complex results. There are three
different types of logic blocks in the BGE: sensors, controllers, and actuators. Each of these
has a different number of sub-types. Using this system, you can make a character respond to
your keyboard input events or set up some basic Ariicial Intelligence (AI) behavior for your
enemy characters, objects, or environments of the game.
To make games with Blender, we can begin in the secion called Logic Editor (secions in
Blender are called editor types). Game Logic is what causes anything to happen in the game.
The blocks (or "bricks") that you can see represent pre-programmed funcions that can be
tweaked and combined to move the player, interact with the world, change the level, and
more. In short, it helps you create the game.
At the beginning, we do not need cool models, only a cube (by default, Blender shows it) to
represent our player in order to move in our 3D environment. We will learn how to move it
and how it collides with a wall ( plane ). If we do that, we can then proceed to subsitute our
poor model (a cube) and wall for a cool character and good environments. Are you ready?
This topic assumes that you haven't had any, or very litle, experience in using Blender,
so we will go through these chapters step-by-step.
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