Game Development Reference
In-Depth Information
Click on The Burster menu tab to see some examples.
What just happened?
We can upload the .blend file on the server using FTP, and thanks to the Burster plug-in,
it can be run directly like a .flash file. All we need to do is copy the code, and change the
name of yourfile.blend with what we have as the file name of our game. This code
needs to go between the body tags.
Finally, we uploaded our HTML file. The HTML file (editable from a .txt file) and the
.blend must be on the server, and will be ready for use.
Have a go hero - customizing it
There are possibiliies of seing the custom plug-ins' window colors. Just add the following
code to your HTML file:
<OBJECT classid="CLSID:8318DE8B-B213-426b-B1B6-0A2589859898"
width="400"
height="300"
codebase="http://geta3d.com/geta3d/install/setup.msi">
<PARAM name="type" value="application/x-burster"/>
<PARAM name="src" value="yourfile.blend"/>
<PARAM name="pluginbg" value="#FF2233"/>
<PARAM name="progressbg" value="#4455EF"/>
<PARAM name="progressfill" value="#FBFF00"/>
<embed type="application/x-burster"
pluginspage="http://geta3d.com/"
src="/yourfile.blend"
width="400"
height="300"
pluginbg="#FF2233"
progressbg="#4455EF"
progressfill="#FBFF00">
</embed>
</OBJECT>
 
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