Game Development Reference
Time for action - making the hunter shoot
We could not leave the explanaion of how to create a shooter game, so to learn this
technique, you only need to understand that a bullet is an object that appears and
disappears in our level of play every ime we press the trigger buton. So, we must create a
way for the bullet to be ired as many imes as necessary, and as oten as we press the iring
buton. If we don't shoot, we have no bullet, if we ired, there are enough bullets.
1. Add an empty object near the ship in the scene with some objects, as shown in the