Game Development Reference
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Time for action - creating sounds and music
If we could start our game by creaing a library of objects, we must do the same for sounds
and music. Once we make the connecion to one, the rest is in the same way. So, let's start
with something easy, the complexity of the sounds only depends on how good your library is.
1. Let's use the Internet to get our sounds. In this case, we use http:// www. . Enter whale in the search box and choose the third opion,
which is whale.wav , to download, as shown in the following screenshot:
You need to be logged in to download the audio tracks.
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