Game Development Reference
In-Depth Information
2. To atach the object to the armature, switch to Object Mode, select the object and
then the armature with the Shift key pressed. Then parent it to the armature by
pressing the key combinaion Ctrl + P, and then select the With Automaic Weights
opion in Armature Deform :
The other method to parent objects is by using the built-in opion in the 3D
View menu bar. For this, switch to Object Mode and first select the object
and then the armature or bones with the Shift key pressed. Then go to the 3D
View menu bar and select Object | Parent | Set | Armature Deform | With
Automaic Weights .
 
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