Game Development Reference
Time for action - moving the whale's tail
There are many manuals on how to create skeletons for our characters. However, we present
a basic example that you yourself must develop further, with beter complexity, for each
type of character you need to model. In this case, we will move our whale's tail, which is
translated to the axis rotated in the y value.
Click on Add | Armature | Single Bone to start building the skeleton of the whale:
Select Edit Mode to click on the last joint and press E to add another
joint. Another way to do this is to go to the 3D View menu and select
Armature | Extrude .