Game Development Reference
In-Depth Information
3.
Go to Logic Editor , and choose Always as the value for Sensors , And as the value for
Controllers , and Moion as the value for Actuators , to move the harpoon. Type the
exact value of the coordinates of the harpoon that you want to move it to. Finally,
add Collision as the value for Sensors , And as the value for Controllers , and Edit
Object as the value for Actuators , with End Object type to finally connect the bricks:
4. Go back to the first layer and click on Logic Editor . Add Always as the value
for Sensors , And as the value for Controllers , and Edit Object as the value for
Actuators , with Add Object type. Connect the bricks and press P :
 
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