Game Development Reference
Time for action - throwing things
If you need to shoot or throw objects, you need to launch projeciles constantly. We don't
need to place the exact number of bullets for the same number of objects to be destroyed in
the scene, without knowing how many bullets our player gets to use. Here is a sample.
1. To throw an object in the game engine, we will work in two different layers. In the
first one, we are going to put an empty object. In the second one, we will put the
object to be released. Go to Menu and choose Add | Empty :