Game Development Reference
In-Depth Information
3. Select one camera for a last connecion. You need the cameras to follow the player
and not to see how it crosses in front of it. Add Always as the value for Sensors ,
And as the value for Controllers , and Camera as the value for Actuators . Select
the player in the camera object, and make the brick connecions. Press P to see
the results:
What just happened?
We have inally seen one of the most interesing tricks of 3D. With a simple addiion of more
cameras, we can see the scene from different angles without being afraid of movement
errors. Placing a minimum of three cameras provides a view large enough to see your
character and the surrounding scenery.
 
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