Game Development Reference
Select the whale before adding icebergP object properies. Each collision
of the whale will remove an iceberg icon on the screen.
3. We need an answer when the whale has a collision. In this case, we need two
answers at the same ime. We need to change the value of Property to icebergP
when the collision occurs, and send a message to the iceberg icon to hide it.
For that, select Add Collision as the value for Sensor , Add And as the value for
Controller , and Property as the value for Actuator in Logic Editor . Fill in the blanks
of Actuator as shown in the following screenshot, selecing the Add opion in Mode ,
icebergP as a property to change, and -1 as Value to change:
All connecions that we need are not complete. Follow step 4 and then read
step 5 back-to-back and inish the necessary connecions of our player.